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Quorten Blog 1

First blog for all Quorten's blog-like writings

What parts of our modern computing experience have solidified early on and haven’t changed much ever since?

  • Mass market Human Interface Devices (HID):

    • Raster scan, square pixel, video display(s). A bit-mapped framebuffer is used by the video card to drive the display, not a software-controlled dynamic serial video signal.

    • Audio output

    • Keyboard, mouse, tablet input

    • Touchscreen

  • Telecommunications analogy for remote computer access

  • Command-line protocol for system administration, programming, debugging, and other highly technical computer uses

  • Text editors

  • Text-based programming languages

  • Computer games, especially those that only use mass-market input and output devices

  • Small graphical user interface controls.

  • Logon screens, screen lock

  • Computer terminal access methodology

  • Telephony and video conferencing/calls

  • E-mail

  • Audio/video playback software

  • Web page access

Our modern computing world has some constructs that, though not universal, have become very popular for specific popular device classes.

  • Smartphones and tablets

    • Integrated video camera, i.e. “video input”

    • Integrated microphone, i.e. “audio input”

  • Laptops and desktops

    • “Windows” that separate out applications, documents, web pages, etc. in the graphical user interface on the larger screen area.

    • “Rich text” editors. What You See Is What You Get (WYSIWYG), especially noteworthy given the more advanced text editing available, compared to smartphones and tablets.

    • “Office productivity suite”: word processor, spreadsheet software, slide presentation software

  • Game consoles

    • “Game pads,” i.e. video game joystick controllers