PS3 supercomputers, a fragment of time. Also it’s interesting as some have commented elsewhere, the advanced Cell processor architecture never really became popular among game programmers, mainly because very few were making their own game engines. Instead, they were repurposing on top of Unity3D, and that’s also why the specific platform features are no longer as important as they use to be.
20191213/https://www.theverge.com/2019/12/3/20984028/playstation-supercomputer-ps3-umass-dartmouth-astrophysics-25th-anniversary?utm_source=pocket-newtab