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Quorten Blog 1

First blog for all Quorten's blog-like writings

Some interesting discoveries on cameras, rangefinders, and the like.

20150907/https://en.wikipedia.org/wiki/Autofocus
20150907/https://en.wikipedia.org/wiki/Plenoptic_camera
20150907/https://en.wikipedia.org/wiki/Angle-sensitive_pixel
20150907/https://en.wikipedia.org/wiki/Stereo_camera
20150907/https://en.wikipedia.org/wiki/Rangefinder
20150907/https://en.wikipedia.org/wiki/Ultrasonic_motor
20150907/https://en.wikipedia.org/wiki/Acoustic_levitation

An interesting walkthrough of a 3D scan and print using proprietary software from around the year 2002 or so. It’s interesting that although the technology has been around for so long, it’s still to obscure and expensive to be practical on the mass market.

20150907/http://fab.cba.mit.edu/classes/863.12/people/jinjoo/HowToMake/3DScan.html

Yeah, interesting, but 96 DPI web resolution photographs fail to provide the reader with enough detail in the image. Wow, keep this in mind when making recommendations on the inventory system technologies. The problem with low resolution photographs is that the resolution is never high enough, and the problem with 2D photography is that the 2D photographs are never taken from enough angles. And the problem with black and white photographs is that the colors aren’t accurately depicted. But it’s still better than no photograph at all, isn’t it? Yeah, yeah, I guess you’re right. That being said, that’s the current limitations of the technology you’re working with.

And the problem with advanced photography is that the photographer is too impatient to wait for slow imaging mechanisms (like 3D scanners) to complete their scan. They just want to push the button and call it done! Well, that’s going to be an ongoing problem, then. As we all know, the way the human brain constructs 3D representations of objects is not in one sitting, but by repeated exposures to the same object, additional details on the 3D model are filled in, until one who has used an particular 3D object many many times has a perfectly accurate 3D representation of the object in question inside their brain. That being said, the workflow for computer detailing of objects should follow a similar process. Give a quick and dirty process to the infrequent objects, but let the frequent objects get fine grained treatment.

How long the artist spends. How much money you pay the artist to perform a certain job.